I presented two short papers at ISEA2015.
First paper was focused on White Night Melbourne.
Abstract:
The purpose of this case study is to analyze the White Night arts festival as a form of public art using the frameworks of art as experience, art practice as cooperation and social objects. In 2013, Melbourne hosted more than 300,000 participants at its first White Night and in 2014 the number increased to 550,000. [1] The White Night started in Paris, 2002 influenced by the origin of Nuit Blanche, and is now held in more than 23 cities globally. [2] The various White Night events share a common objective, which is to celebrate and transform the city, as art and entertainment [3], into a free cultural event. The White Night festival features traditional and new media art in public spaces that promote social interaction and participation amongst large public groups. Three artworks are discussed as case studies using the conceptual frameworks to highlight the potential of the festival to build socially engaging and interactive public artworks. The case studies also reveal areas of focus that are unique to the festival, which could be leveraged to greater effect.
Please read the full paper here.
Second paper was based on Augmented Reality enhanced user experience of two projects.
Abstract:
Advancement in human computer interaction technology has transformed our world to become increasingly connected and interspersed with digital media and information. This has given rise to a new form of environment called ‘mixed reality’ that opens a hybrid landscape for artists, designers and researchers to explore in creative and innovative ways. This paper presents the development of a framework for creating immersive augmented environments and showcases two of my Augmented Reality (AR) projects, exURBAN Screens and MADA AR Posters. Both projects explore augmented interactions with smart devices, focused on human-computer interactions and human-real world interactions. The projects utilize contextually and geographically aware artistic AR contents and code design. These projects demonstrate the successful use of a Mixed Reality framework for employing augmented interaction methods with smart devices in exhibitions and public environments. Developing video seethrough display technologies such as AR glasses and other wearable smart devices are expected to take this experience to new heights. I can envision future environments becoming increasingly hybridized and fused, employing augmented interactions to enhance our sensory perception of the environment through computer mediated reality. This will create new pathways for sharing information and promote new forms of digital media and art. The paper concludes with my project findings and a vision for future development.
Please read the full paper here.